Game Based Learning 10 – Game Design

Posted by Brian on April 1, 2010 under games design | 5 Comments to Read

I was lucky enough to attend the Game Based Learning 10 conference at the Brewery in London and was inspired by so many wonderful speakers and met a number of fellow twitterers in real life.  I was down there as part of the Consolarium from Learning and Teaching Scotland, and along with Derek Robertson, Ollie Bray and Brian McLaren.

I gave a short presentation on the work Charlie Love and I are doing in the Consolarium in relation to Scottish education and Games Design.  Here are the slides from that presentation.

Your feedback is appreciated!

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Using Text In Scratch 1.4

Posted by Brian on January 19, 2010 under games design | 15 Comments to Read

Very Quick Post!

Just discovered that Scratch has the ability to handle text!  I mat be a little behind the times on this one, but what a great potential this has to engage and motivate pupils studying Standard Grade and / or Int 2 Computing. Using a combination of the ask and answer blocks in sensing and appropriate variables, I’m positive pupils would be able to carry out the majority of coursework tasks in this freindly environment.

I have always enjoyed using Scratch in the classroom when we begin to teach programming, but the pupils were often put off when we moved from Scratch to the Xcode environment – and who can blame them?

I just recorded a very quick, not quite up to Avatar standards,   screen cast to show how Scratch can take in keyboard input and process it in a very Standard Grade Computing way. :)

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